Star wars rogue squadron 3 pc
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The rest of the game is excellent, packed with missions that are extremely playable, exciting, and entertaining. Luckily, these sections are either small parts of missions or unlockable bonus stages, so while the newness of the on-foot sections garners them the most attention, their overall schlockyness doesn't detract from the overall Rebel Strike experience too much.
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When you slip on the shoes of Rebel heroes Luke Skywalker or Wedge Antilles so they can leave their ships, blasters in hand, the action is abruptly half as exciting, the perspective is suddenly awful, the platform hopping is awkward, and the screen is full of hollow-eyed characters who wander about woodenly and act dumb. As Bryan and Crispin have already pounded home, the addition of on-foot stages to the Rogue Squadron series-which has always been lauded for putting you in the cockpit of Star Wars' slickest flying machines-doesn't work out too well. If you're not, you're really not having fun. There's an unstated-although quickly obvious-rule in Rebel Strike: If you're in a vehicle, you're having fun. And if that's not enough, getting to play the entire Rogue Squadron prequel in two-player co-op form seals the deal.
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Just wait until you zip through Endor's forest on a speederbike, a pulse-quickening ride that's nearly worth the price of admission. The other two-thirds-the deep-space dogfighting, speederbike racing, and other vehicle missions-are as thrilling and stunning as ever (even if a couple of levels on dustball-planet Ralltiir seem rushed).
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They only spoil about a third of the game. The good news: The on-foot segments are mercifully short. Meanwhile, you hope the camera doesn't get so screwy that you don't know what you're shooting at (which happens a lot in the indoor levels and when you battle the lame final boss). You just bound along clumsily (thanks to funky floaty physics) and blast enemies whose laser fire is nearly impossible to dodge. I hate to join Bryan and Joe in dumping on developer Factor 5 for trying to add something new to their flight-combat series, but these run-and-gun segments are awkward and dull exercises in simple button mashing. And easily the game's biggest downer-its equivalent to Jedi's Ewoks in cringe value-is the new on-foot gameplay. It's got dazzling special effects and lots of white-knuckle action, but then it also packs plenty of groan-worthy moments. Rebel Strike is the Return of the Jedi of the Rogue Squadron series. But if you're expecting the ultimate all-encompassing Star Wars game, then you might want to move along, move along. Although I wish more flight missions found their way into the final product, those included are reason enough to try out Rebel Strike. And Rebel Strike tops all that off with some incredibly slick bonuses, letting you test your dogfighting skills in a bevy of Versus battles and-best of all-play through all of prequel Rogue Leader's missions cooperatively alongside a buddy wingmate. Whether flying high in the clouds escorting Rebel forces off the ice planet Hoth or discharging sonic-blast missiles (complete with that explosive guitar-riff sound effect) in the middle of an asteroid field above Geonosis, you're in for an intense and challenging ride in the sky. Once again, developer Factor 5 crafts a first-class aerial-combat experience. Thankfully, the direct opposite is true for this series' bread and butter-the flight segments.
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Then the game turns into a monotonous run-and-duck shooting parade in which the characters move with the same grace as a Star Wars action figure brought to herky-jerky life by a first-year Jedi-academy student. These problems are really evident when soon-to-be Jedi master Luke Skywalker or his unsung-hero wingman Wedge Antilles (Rebel Strike's two main playable characters) head out on foot. Yes, these movie-moment missions all sound tremendously entertaining in theory, but most are woefully executed, sporting overly simplistic gameplay and lackluster visuals compared to the excellent flight stages. You'll race through the forests of Endor on a speederbike, hone your Jedi double-jumping skills on swampy Dagobah, and even rescue a bikini-clad Princess Leia while escaping a long, painful, boring death slowly digesting in a Sarlacc Pit's belly. But this trip around the galaxy also features an alternative itinerary, as now you're periodically forced to face action outside the cockpit. Like the two previous Rogue Squadron games, Rebel Strike gives you the chance to live out your greatest Star Wars starfighter-combat fantasies.